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'''Day 1: Learners, Contexts and Concepts'''
'''Day 1: Learners, Contexts and Concepts'''


Perhaps more than in any other school subject, our student population is very ''diverse'' with respect to background, computing experience, attitudes, and interests. In this working group session we will explore this diversity and its consequences for teaching.
See [[Day-1]]


We will use ''personas'', a concept familiar in the area of user-centered design. A persona is a description of a fictional character in such detail that it can be used to reason about their preferences and behaviour – see for example http://www.usability.gov/how-to-and-tools/methods/personas.html (or try Google search: usability personas examples).
In your working group:
- construct at least four interesting student personas (corresponding to student types you consider characteristic, or challenging, or inspiring, or … );
- for each persona, choose a suitable, engaging computing context (real-life situation, activity, environment, application) to be used in education;
- for at least one of the chosen persona-context combinations, list some characteristic computing concepts to be learned.
'''Day 2: Computational Thinking'''
'''Day 2: Computational Thinking'''


..
See [[Day-2]]
 
In your working group:
 
..


'''Day 3: Designing'''
'''Day 3: Designing'''


..
See [[Day-3]]
 
In your working group:
 
..


'''Day 4: Cross-Cutting Concepts'''
'''Day 4: Cross-Cutting Concepts'''


..
See [[Day-4]]
 
In your working group:
 
..


'''Day 5: Convergence / Round up'''
'''Day 5: Convergence / Round up'''


..
See ..
 
In your working group:
 
..


   
   

Revision as of 11:43, 18 September 2014

Thematic Programme for the Working Groups

(During the workshop, specified per day.)


Day 1: Learners, Contexts and Concepts

See Day-1

Day 2: Computational Thinking

See Day-2

Day 3: Designing

See Day-3

Day 4: Cross-Cutting Concepts

See Day-4

Day 5: Convergence / Round up

See ..


In the afternoon session:

..